arduino – pure data – rapsberry pi 

audio programs: Ableton live, Cubase, Supercollider, Max/MSP

live coding 

sensors: I-CubeX, 3, 5, 6 or 9 degrees of freedom. Gyroscops

interactive or multimedia design: Kinect, Mapping, d3, Open Frameworks, Processing

d.i.y. electronics: Bio synths – Portable sound devices – Wearable synth, MIDI controllers, Oscillators, Laser Harps, Theremins / Body theremins, Plasm Loudspeaker, Modular synth, electromagnetic devices

digital: I-pad tablets, Video-Games, kinect 


ARDUINO Physical computing/electronics toolkit for interactive objects and installations hardware and software. With oscillators. USB. Bluetooth. Arduino started in 2005 as a project for students at the Design Institute of Ivrea, Italy. At that time program students used a “BASIC Stamp” at a cost of $100, considered expensive for students. Casey Reas, one of the founders, taught at Ivrea. A hardware thesis was contributed for a wiring design by Colombian student Hernando Barragan. After the wiring platform was complete, researchers worked to make it cheaper, lighter, less expensive, and available to the open source community. The school eventually closed down, so these researchers, one of them David Cuartielles promoted the idea. http://www.arduino.cc/ . IS A DEVICE FOR HACKING. Ideology. Network. Collaboration.  EXAMPLES OF ARTIST WORKING WITH ARDUINO:                                       – NAISA http://www.naisa.ca/  organising workshop mode to distribute and work collaboratively in art and music.   – MZTEK As part of theV&A Digital Design Weekend, MzTEK will be running an introduction to physical computing with Arduino. In this workhsop, contribute a piece to the interactive art installation. Thin plastics strips will be attached to a small fan, which activates when a shadow is cast over it. This Arduino-beginners course will teach you how to control a small fan and to make it interactive by sensing the light in its environment. After a 2 hour workshop you will not only have learned the basics to programming an Arduino and connect electrical components, but also you will have taken part in a collaborative art work, as all the outcomes of the workshop will contribute to a bigger interactive installation. Workshop by Katrin Baumgarten.  WHEN Saturday, 21st September 2013. 14.00 – 17.00. WHERE This workshop is part of the V& Digital Weekend at The V&A Digital Studio, Sackler Centre Cromwell Road, London SW7 2RL HOW ONLY £18!!!   This workshop is open to all:  SIGN UP HERE http://www.mztek.org/wp-content/uploads/2013/08/Mztek-interactive-fern-workshop2-1.jpg

EXAMPLES OF ARDUINO ARTWORKS, PROJECTS:   robots, controllers, games  http://playground.arduino.cc/projects/arduinoUsers  http://playground.arduino.cc/projects/arduinoUsers#PartyGift   – fabien zocco interactive sound installation with 5 Arduino Duemilanove, 5 transistors irf520, 20 prepared fans, 1 infrared sensor. http://www.fabienzocco.net/V_I_en.php  – daisy http://www.youtube.com/watch?v=wEm07sh9Tcs&feature=youtu.be

ARDUINO UNO – LED – LDR http://bildr.org/2012/11/photoresistor-arduino/

int LDR_Pin = A0; //analog pin 0

void setup(){

void loop(){
int LDRReading = analogRead(LDR_Pin);

delay(250); //just here to slow down the output for easier reading

Analog Input
Demonstrates analog input by reading an analog sensor on analog pin 0 and
turning on and off a light emitting diode(LED) connected to digital pin 13.
The amount of time the LED will be on and off depends on
the value obtained by analogRead().

The circuit:
* Potentiometer attached to analog input 0
* center pin of the potentiometer to the analog pin
* one side pin (either one) to ground
* the other side pin to +5V
* LED anode (long leg) attached to digital output 13
* LED cathode (short leg) attached to ground

* Note: because most Arduinos have a built-in LED attached
to pin 13 on the board, the LED is optional.

Created by David Cuartielles
modified 30 Aug 2011
By Tom Igoe

This example code is in the public domain.



int sensorPin = A0; // select the input pin for the potentiometer
int ledPin = 13; // select the pin for the LED
int sensorValue = 0; // variable to store the value coming from the sensor

void setup() {
// declare the ledPin as an OUTPUT:
pinMode(ledPin, OUTPUT);

void loop() {
// read the value from the sensor:
sensorValue = analogRead(sensorPin);
// turn the ledPin on
digitalWrite(ledPin, HIGH);
// stop the program for <sensorValue> milliseconds:
// turn the ledPin off:
digitalWrite(ledPin, LOW);
// stop the program for for <sensorValue> milliseconds:

PURE DATA  programming language for interactive computer music and multimedia works. ARTIST – Jaime Oliver http://puredata.info/exhibition/silent-drum-by-jaime-oliver/  A modified drum that uses computer vision for gestural control of music  . The Silent Drum is an open or transparent drum with an elastic surface, which adapts to the shape of the hand that presses it. This surface is analyzed by a video camera and the data resulting from that analysis is used to control sound events. This instrument is open source and it is gradually being replicated. 1st prize Guthman Musical Instrument Competition 2009, GeorgiaTechCenter for Music Technology (GTCMT);   First prize FILE PRIX LUX for “Silent Construction 1”; Finalist in the Bourges Electronic Arts Competition with “Silent Construction 1”. Below you can view a live performance of “Silent Construction” (2008-9) for the Silent Drum composed and performed by Jaime Oliver http://www.jaimeoliver.pe/instrumentos/silent-drum     http://puredata.info


gilberto bernades  https://sites.google.com/site/eargram/description

ioann maria http://ioannmaria.com/introduction-to-pure-data-visby-july-2009/

labs pure data apo33 http://www.apo33.org/noise/doku.php?id=puredata

PURE DATA FEEDBACK SYSTEMS dario sanfilippo   http://dariosanfilippo.tumblr.com/    https://soundcloud.com/dario-sanfilippo    http://nnnnn.org.uk/doku.php?id=complex_dynamical_feedback_systems    cybernetics and theory of systems (mathematical diagrams) to produce sound effects such as: coupling, feedbacks, etc. according its formal qualities, sound is  understood as a system. its shape is a spectrum of frequencies. and it has been described as circular, non-linear, dis-organised or self-organised, chaotic, indeterminated, aleatory,… As a complex dinamical system is interactive, unpredictable, disordered, random. it can produce from its emergent behaviour. This description of sound as a system responses to Heisenberg, Uncertainty principle and  Planck Constant (about variability of particles, movement, position, momentum). Pure Data is a software capable to open interaction with the environment too. Pure Data is superuseful to work with microphones too. It has developed the granular synthesis (based in molecular models of Dennis Gabbor images). Pure Data is based in algorythms, sine, cosino, arcosino. to write mathematical shapes of sounds.

DESIGNING SOUND ANDY FARNELL http://mitpress.mit.edu/books/designing-sound Designing Sound teaches students and professional sound designers to understand and create sound effects starting from nothing. Its thesis is that any sound can be generated from first principles, guided by analysis and synthesis. The text takes a practitioner’s perspective, exploring the basic principles of making ordinary, everyday sounds using an easily accessed free software. Readers use the Pure Data (Pd) language to construct sound objects, which are more flexible and useful than recordings.


RAPSBERRY PI –  provides an easy access to all in and outputs of the Arduino controlled by Pure Data, Python, Processing.It simplyfies connections with sensors, buttons. It connects lights, motors, servomotors. Mainly Rapsberry Pi is a Linux computer that simplyfies connections. Rapsberry Pi can be directly connected to a monitor screen and on to a keyboard.



examples: collins slide show. wolfgang spahn. http://dernulleffekt.de/ the installation is an interactive slide-show. it is a modified slide-show projector. http://wolfgang-spahn.de/. it projects analogue slide and digital LCD screen. LCD is controlled with arduino. http://wolfgang-spahn.de/Installation_09_CollinsSlideShow.html

creating performance systems with pd, raspberry pi and arduino. john bowers and sten-olof hellstrom. 23.nov. http://piksel.no/2013/11/22/piksel-13-riot-streams/ . useful for building simple, complete, sensor-based musical performance environments. using open source, free software, hardware. using arduino, rapsberry pi, pure data, and electronics. from peripherial sensing to data acquisition and transmission to sound synthesis algorithms. integrated system.

ABLETON LIVE Music software. a unique sketchpad for improvising, playing and performing with musical ideas, without the constraints of the timeline. Freely and independently start and stop any number of audio or MIDI loops – everything stays in sync. Almost everything in Live works in real-time – add, reorder or remove devices, play with Live’s flexible track routing and more – all without interrupting your creative flow. 5 Synths and 3 Samplers. 25 Packs. Over 3000 Sounds including vintage synthesisers, acoustic instruments and cutting-edge combinations of sampling, effects and synthesis. 390 Drum kits. 4000 Loops. 34 Audio Effects. 7 MIDI Effects.  external hardware synthesizers or effects units as if they were plug-ins, via Live’s unique External Instrument and External Audio Effect devices. External hardware: use your external 5.hardware synthesizers or effects units as if they were plug-ins, via Live’s unique External Instrument and External Audio Effect devices. Make your own racks. Racks let you combine multiple instruments and effects into a single device. Each of the eight Macro knobs can be mapped to any number of parameters in a Rack, allowing for customized controls.  VST and Audio Units. MIDI controllers and instant mapping. Flexible MIDI and keyboard mapping. Map MIDI knobs, sliders, and buttons or even your computer keyboard to almost every control in Live. Multi-touch: Control Live with your iOS or Android device using powerful third-party software. https://www.ableton.com/en/live/ABLETON LIVE EXAMPLES:                   – Conductr. Conductr is Ableton Live controller for iPad designed specifically for live use. Conductr used to interpret music, neither more nor less, and to do this simple task, apart from tiny buttons and potencímetros short trips with one idea in mind: When playing live music needless see all tools at the same time, only those that are in use at that time. Conductr interface is ergonomic and can be used even without looking at the iPad. The creative team of Conductr are musicians and have created this tool for users of Ableton Live musicians, one of the most used DAWs worldwide. More information: www.conductr.net.                                                                                    Nicolas Jarr. Sonar 2011. Barbican http://www.nicolasjaar.net/ https://soundcloud.com/nicolas-jaar                                                                                                                                                                            Jennifer Cardini.  Berghain. Alphaville Festival. http://www.jennifercardini.net/                                  Blanca Regina http://www.blancaregina.com/  http://www.whiteemotion.com/SITE.html


CUBASE steinberg music. different artists such justice (ed banger records) or kraftewerk pioneers of electronic music. if you following one technique, you will reach the best quality. the clue is to focus on one and develop it completely. have a look. http://www.steinberg.net/en/artists/steinbergartists.html . have also a look into new myspace . a part of production, post-production or edition tools, is interesting to care about distribution or execution. the process in the music industry is probably the same as cinema. production – execution – distribution  https://myspace.com/etjusticepourtous/music/song/civilization-80918415-89173591 also new order, mira calix, the bloody beetroots, dj tiesto, zombie nation, paradise lost, mount kimbie, ladytron, errors, amon tobin,

SUPERCOLLIDER http://www.audiosynth.com/   http://supercollider.sourceforge.net/

MAX/MSP programming language for interactive media. Used with windows.  Techniques Algorithmic composition Sound synthesis Some artist   – Artikulate (pdf)  – David Cope   – John Chowning – Charles Dodge  – Paul Lansky   – Max Mathews    – Jean-Claude Risset   –  Curtis Roads   – Laurie Spiegel   – The Hub  – Iannis Xenakis   – asphodel http://asphodel.com/   – viva punani http://vivapunani.org/pmwiki/pmwiki.php/Main/HomePage   mode records  http://www.moderecords.com/profiles.html   max

LIVE CODING   Alex Mclean http://yaxu.org/category/livecoding/   http://livecode.access-space.org/  Yee King The Synth Club http://www.yeeking.net/index.php?location=synth%20club TOPLAP http://toplap.org/   live patching with pure data . live cding with supercollider.  charlie robber http://www.charlie-roberts.com/gibber/   .  manifesto http://toplap.org/wiki/Main_Page  ALGORAVE http://toplap.org/algorave/ alexandra cardenas http://cargocollective.com/tiemposdelruido/Alexandra-Cardenas  algorave website  http://algorave.com/


BIO SYNTHS – PORTABLE SOUND DEVICES – WEARABLE SYNTH –  Cheeks on speed. e-shoe. is a shoe-synthesizer http://www.chicksonspeed.com/e-shoe/      http://www.chicksonspeed.com/high-heeled-shoe-guitar/    –  yoruko banzai. Synchronised Motion – HORS PISTE TOKYO 2011 http://yorukobanzai.com/works/      – Fashioning tech http://www.fashioningtech.com/     – http://per-centum.com/    – http://www.getlofi.com/?p=286   – Sungshin Olivia Yim http://www.bareconductive.com/capacitance-sensor

I-CUBEX: sensors, actuators and interfaces for interactive media. I-CubeX comprises a system of sensors, actuators and interfaces that are configured by a personal computer. Using MIDI, Bluetooth or the Universal Serial Bus (USB) as the basis for all communication, the complexity is managed behind a variety of software tools, including an end-user configuration editor, Max (software) plugins, and a C++ Application Programming Interface (API), which allows applications to be developed in Mac OS X, Linux and Windows operating systems. Usage is primarily focused on allowing exploration and construction of alternative physical computer interaction systems, but have most notably been adopted by music enthusiasts, as they greatly simplify musical instrument mods and creation of novel electronic musical instruments, MIDI controllers and audio control surfaces (such as presented at NIME), e.g. for electronic music generation, and visual artists, as they greatly simplify interactive installation art and electronic art (such as presented at Ars Electronica and SIGGRAPH). In both cases, it is extensively used for teaching. It allows the construction of complex interactive systems out of simpler components. I-CubeX is designed and produced by Infusion Systems. http://infusionsystems.com/catalog/ http://www.xspasm.com/x/sfu/vmi/ISEA95.html  http://infusionsystems.com/catalog/info_pages.php/pages_id/42  http://karlcleveland.com/    http://karlcleveland.com/index2.htm

SENSORS: Light, motion, temperature, magnetic fields, gravity, humidity, moisture, vibration, pressure, electrical fields, sound, and other physical aspects of the external environment. SOUND Equipment for outputing or generating : musical instrument, sound box, hearing phones, sonar systems, sound reproduction, and broadcasting equipment. Many of these use electro-acoustic transducers for input : microphones.

– 3, 5, 6 or 9 degrees of freedom. The 9DOF Sensor stick is a very small sensor board with 9 degrees of freedom. It includes the ADXL345 accelerometer, the HMC5883L magnetometer, and the ITG-3200 MEMS gyro. The ‘stick’ has a simple I2C interface and a mounting hole for attaching it to your project. Also, the board is a mere 0.036″ thick (0.093″ overall), allowing it to be easily mounted in just about any application. Dimensions: 1.37×0.42″. https://www.sparkfun.com/products/10736

– Gyroscops. Device for orientation. electronic, microchip-packaged MEMS gyroscope devices found in consumer electronic devices, solid-state ring lasersfibre optic gyroscopes, and the extremely sensitive quantum gyroscope.

Common sensors that we have used with the Sense/Stage MiniBee include:

  • Accelerometers, both analog (e.g. Analog Devices ADXL series), and digital ones (LIS302DL and ADXL345) over I2C.
  • Light sensors – these are variable resistors that can be hooked up to an analog input with a voltage divider.
  • Paper pressure sensors – these are variable resistors, made from conductive paper and foil, that can be hooked up to an analog input with a voltage divider.
  • Stretch or bend sensors – these are variable resistors, made from conductive rubber, that can be hooked up to an analog input with a voltage divider.
  • Potentiometers – these are variable resistors, that can be hooked up to an analog input.
  • Ultrasound distance sensors – these emit an ultrasonic signal and receive it again and measure the time it takes to come back, thus measuring the distance between the sensor and a reflecting object. The time measurement is done in the MiniBee, and functions for this are included in the firmware.
  • Infrared distance sensors – these emit an infrared signal and receive it again and measure the time it takes to come back, thus measuring the distance between the sensor and a reflecting object. These sensors output an analog voltage and can be hooked up to an analog input.
  • Passive Infrared (PIR) motion detector sensors – these sensors detect infrared emission as emitted from warmblooded animals, such as humans. They detect a difference in this emission between different angles to the sensor, thus detecting someone moving in that area. They output a digital on/off signal, that can be connected to a digital input.
  • SHT15 – temperature and humidity sensor – this is a rather accurate temperature and humidity sensor that communicates with the MiniBee throug a custom serial protocol, which is implemented in our firmware library.
  • TMP102 – temperature sensor using the two-wire interface.
  • Analog temperature sensor (LM315) – this outputs an analog voltage which can be connected to an analog input.
  • Resistive humidity sensor – these are variable resistors, that can be hooked up to an analog input with a voltage divider.
  • Force resistive sensors (FSR) or pressure sensors – these are variable resistors, that can be hooked up to an analog input with a voltage divider.
  • Barometric pressure sensors (BMP085) measuring temperature and barometric pressure.
  • Magnetometers (HMC5843), measuring the magnetic field in three directions.

Output modalities we have used with the Sense/Stage MiniBees include:

  • LEDs, common ones and RGB LEDs, controlled through PWM or digital outputs.
  • Cold cathode fluorescence lights (CCFL), through PWM.
  • Electro-lumeniscent wire, through PWM.
  • DC motors, throug PWM.
  • Stepper motors, using the StepperMotor library for Arduino.
  • Valve control, by using digital outputs.
  • Heat control, by using pulse width modulation signals to control a heat source.


———————————————————————————MIDI CONTROLLERS  online http://www.amazon.co.uk/b?ie=UTF8&node=407826031   http://www.ebay.co.uk/sch/Audio-MIDI-Controllers-/178896/i.html



Playmodes. Playmodes software is a research project to develop a visual sampling engine. The main idea is to get video from live cameras and audio from sound generators to process it all in real time with sampling devices of various types (delay, reverse, time-stretch, reloop and many more). Since 2006 the project has been changing Playmodes to different software applications that have led to the creation of various installations and performances, such as installing “Playmodes” or the show “Reflexus”. This project also gave its name to the study http://www.playmodes.com a creative office working in the field of audiovisual research and interaction design. Subject to the concept of “audiovisual live sampling”, the project has been a real work in progress from the beginning. Taking the theories of sampling as a basis, the engine gets video stream from live cameras and audio from microphones and everything is processed in real time through several types of algorithm. Today Playmodes is in its third generation of development and this is what we will look at Dorkbot.  More information: www.playmodes.com


AUDIOVISUAL SAMPLING Playmodes  –  projects which are related to our main topic : audiovisual sampling. Covering from developpment projects, to hardware, performances or links : this is what we think the state of the art of audiovisual samplers nowadays. related live performance  –  related interactive art  –   related music   – related video / vj   –   related hardware – related infos       http://www.playmodes.com/index.php?option=com_content&view=article&id=60&Itemid =60

KINECT. Kinect were launched for Microsoft 2011. Is a 3D scan cameras to perform live A/V. Kinect (codenamed in development as Project Natal) is a motion sensing input device by Microsoft for the Xbox 360 video game console and Windows PCs. Based around a webcam-style add-on peripheral for the Xbox 360 console, it enables users to control and interact with the Xbox 360 without the need to touch a game controller, through a natural user interface using gestures and spoken commands. The project is aimed at broadening the Xbox 360’s audience beyond its typical gamer base. Kinect competes with the Wii Remote Plus and PlayStation Move with PlayStation Eye motion controllers for the Wii and PlayStation 3 home consoles, respectively. A version for Windows was released on February 1, 2012. Microsoft released Kinect software development kit for Windows 7 on June 16, 2011. This SDK was meant to allow developers to write Kinecting apps in C++/CLI, C#, or Visual Basic .NET. Kinect uses an advanced gesture recognition, facial recognition and voice recognition technologies along with lasers and infrared lights. Kinect for a user can be performed through a jacket featuring wearable electronic controls for VJing. – Juan Carlos Vasquez. Is a musician awarded by the Royal Collage of Music. He is performing analog music into digital devices. Among other of his works: http://www.youtube.com/watch?v=c_eL81SAmxE – Institut Fatima http://www.institutfatima.org/   – Blablablalab. The artist collective participate at Alphaville. Festival of Digital Culture, London 2011. It is a D.I.Y group. Presenting the artwork Be your own souvenir, which uses 3D scan cam and kinect technologies to print your own body figure http://vimeo.com/21676294    http://www.blablablab.org/    Chris Ziegler

MAPPING: is a technique for outside projection. It uses graphic design, animation, 2D, it is visual music. It reproduces anamorphisms in 3D and stereoscopic mapping. There are many artists like AntiVJ Joanie Lemercier, Amon Tobin ISAM, Seeper. And some festivals such as LVP Live Performances. The softwares are Modul8, Vezér,  Madmapper, Resolume, NumarkOrbit MIDI controller, Mapio2Pro, Livid Instruments Base MIDI controller, Millumin 2 Computer, TextMachine 3D.   CoGe – www.cogevj.hu   Interspace Magic Factory – flxer.net/imf Madmapper – www.madmapper.com Millumin – www.millumin.com    Modul8 – www.modul8.ch  Resolume – www.resolume.com  TextMachine – www.textmachine3d.com   Vezér – www.vezerapp.hu   Visution – www.visution.com   some examples and artists working with mappings     – http://www.youtube.com/watch?v=o5ZvCv7yUKk  – http://2013za.liveperformersmeeting.net/es/partners/    – – http://2013za.liveperformersmeeting.net/es/participas/

mapping techniques such as warpmap openframeworks  http://www.playmodes.com/index.php?option=com_content&view=article&id=118:warpmap-first-release-&catid=41:researchgeneral  WarpMap, an small application that we’re using to play videos with advanced warping capabilities in our projection mapping projects. This first release it’s just the binaries on Mac (10.5.7) and Windows (XP) systems,once we’ve cleaned the code and test it on some hardwares we’ll publish the entire code project. This project has been developped in C++ with OpenFrameworks libs. WarpMap it’s a simple media-player application that let’s you play several layers of images or videos with a quad-warping and mesh-warp deformation effect for each layer.  Configurable via XML files and controled via keyboard, mouse and OSC.  


PROCESSING is a programming language used for many interactive art projects Processing is a programming language, development environment, and online community. Since 2001, Processing has promoted software literacy within the visual arts and visual literacy within technology. Initially created to serve as a software sketchbook and to teach computer programming fundamentals within a visual context, Processing evolved into a development tool for professionals. Today, there are tens of thousands of students, artists, designers, researchers, and hobbyists who use Processing for learning, prototyping, and production. EXAMPLES IN PROCESSING:   -James Frost, http://www.honeybadgerco.com/ music video director. Blip boutique. House of  cards, video, 2008, interactive version, James Frost, creator of Radiohead’s House of Cards video, is a highly acclaimed commercial and music video director. He directed Radiohead’s video ‘House of Cards’, which was nominated for Best Rock Video in the 2008 UK VMA Awards and for the Design Museum Awards and a Grammy Award in 2009. Frost has worked with artists such as Coldplay, Norah Jones, The Beta Band and Stereophonics, and brands including Toshiba, The Gap and the NFL Network. He is a director of Hollywood-based Zoo Films and has also used data visualisation in a previous video for Interpol’s ‘Rest My Chemistry’, which he co-directed with Mary Fagot from Zoo’s sister company, Blip Boutique. He is represented in the UK by Academy Films.   – Aaron Koblin, creator of the interactive version of House of Cards, on display in the exhibition, is an artist specialising in data visualisation. Koblin’s work has been shown at international festivals including Ars Electronica, SIGGRAPH, OFFF, the Japan Media Arts Festival and TED. He received the National Science Foundation’s first place award for science visualisation and his work is part of the permanent collection of 3.MoMA, New York. Other work includes visualisations for the New York Talk Exchange, a project by the SENSEable City Lab at Massachusetts Institute of Technology, and Bicycle Built for Two Thousand with Daniel Massey, an online project which records voices across the globe singing together.  Aaron Koblin also created Flight Patterns in the Network section of the exhibition -QUAYOLA


OPEN FRAMEWORKS  http://www.openframeworks.cc/  OpenFrameworks is a cross platform open source toolkit for creative coding in C++.  you’ll find a variety of examples that show what is possible with openFrameworks. They demonstrate font loading, graphics, audio input and output, sound file playback and FFT analysis, video grabbing, movie playing, image loading and saving, event handling, serial communication, and much more. UVA vs Massive Attack: United Snakes using openFrameworks.  Commissioned by the Institute of Contemporary Arts (ICA) for the debut performance  of Massive Attack’s single “United Snakes”, at Becks Fusions 2008, the band liked the project so much it was later released as a video (2009). The video was entirely animated using  openFrameworks – see making of below. The software created was a gesture-based, “keyframeless” animation system, which uses soft-body dynamics to create motion in the same way you would with puppets – by literally grabbing bits of the 3D mesh and pulling it around with the mouse, and recording live. The software was written by Dave Ferner and Tak Fung (SuperMono) for United Visual Artists, concept by Dave Ferner/Matt Clark, directed/animated by Dave Ferner and composited by Dave Ferner/James Medcraft. http://www.creativeapplications.net/openframeworks/uva-vs-massive-attack-united-snakes-using-openframeworks/   Author: Filip Visnjic. Architect, Lecturer and New Media Technologist based in London.  URL:http://www.fvda.co.uk

openframeworks was developed by Zach Lieberman, Theo Watson, Arturo Castro.  Most people with experience with Processing or openFrameworks still use old methodologies that are usually slower and lead to a more disorganized code. Even if the openGL syntax for this new elements is kind of complicated, using openFrameworksmakes it really simple to use .
Although at first not having some of the old functionality can seem complex, once we know how to use modern openGL it leads to better organized, faster and even easier code. This workshop is oriented to people with some experience in Processing, openFrameworks or openGL. If you’ve never used openFrameworks it is recommended to assist to the “Introduction to openFrameworks” workshop. Apart from this modern openGL ideas we’ll see some c++ arquitectural concepts like OO and generic programming and a review of some new classes in the latest version of openFrameworks

d3 http://www.creativeapplications.net/featured/d3-spectacles-uva/  United Visual Artists are an art and design practice based in London and working internationally. They create work at the intersection of sculpture, architecture, live performance and digital installation. Their initial work in live performance led to a sustained interest in spectacle, the relationship between passive spectation and active participation, and the use of responsive systems to create a sense of presence. Almost ten years in its existence, UVA developed a recognisable style, bringing to public installation domane tricks and scale of life performance and vice versa. From the very beginning UVA’s ambitions and ideas were slightly ahead of available technical solutions, therefore in order to fulfil their vision UVA developed custom software and hardware bundle, today referred to as d3. Today, d3 is an integral part of UVA. This close relationship between the tool and creative process has enabled UVA to create mesmerising work, exhibited widely across the world and shown at institutions such as the V&A, the Royal Academy of Art, the South Bank Centre, the Wellcome Collection, Opera North Leeds, Durham Cathedral and The British Library. Their works have toured to cities including Paris, New York, Los Angeles, Tokyo, Hong Kong, Melbourne and Barcelona. At the same time d3 has developed a life of it’s own, now a semi-separate entity offering services for some of the largest and most complicated shows of the last few years, from rock to pop, from theater to broadcast. Latest iteration of the software, d3, is a return to Massive Attack and m1 roots: having a timeline, bezier curves and keyframes going down to quarter beats. But that was the first time when the timeline was married with generative content, put together in this particular way. d3 grew out of necessity to demonstrate project content to a client prior to built stage. Initially 3D Studio Max was used, but it took five times longer to render than to make actual content. So, d3 solved that issue, and then gradually music and generative content visualisations were implemented. processing. 2D. 3D.


gloWArp http://www.glowarp.com/ is a multimedia communication study in Puglia founded in 2010 specialized in New Technologies for the Arts (NTA ) and their dissemination. We add an extra dimension to the communication that is emotional , deceiving, with the illusion of the third dimension , turning any surface into a dynamic display through the technique of video mapping . We offer big communicative potential, from conceptual aesthetic in function of the location and the history of the place . We are also a place of research and testing.  We are part of Independent Center of Cultural Production and  Young Italian Artists – http://www.giovaniartisti.it. Our fields of application are: video mapping indoor / outdoor , video art, a/v performance , interactivity , installation, virtual sets for stable companies of theater. We offer our know -how for all those who want to communicate in an innovative way , by organizing courses and workshops on the subject. We deal with: 1_videomapping architectural outdoor (on facades of buildings of any size and scale , archaeological remains ). 2_videomapping architectural indoor (inside local shops, businesses ). 3_body mapping. 4_virtual scenografie . 5_interactive installation. 6_audio visual performance VJ. 7_ studies for archaeological environment. 8_visual innovative merchandising. 9_advertising campaing. 10_workshop. 11_ active and passive stereoscopia.


LASER HARPS. Light touch. G.Hack OMUL Tech Gals. Light Touch lets you experience sound through light. An array of multi-coloured lasers is available to play with. Pluck a laser beam and let the resulting sound surround you! Explore and create your own melody. Enjoy! http://www.instituteofmaking.org.uk/blog/2013/02/light-touch-matters  http://en.wikipedia.org/wiki/Laser_harp#Inventors


OSCILLATORS: are components for d.i.y synthesizers, also electric arcs or plasm loudspeaker. Self-built oscillators are built like this controlled with lightsensors http://www.fluxmonkey.com/electronoize/4093_Oscillator.htm The most basic – even simpler – oscillators can be built from 40106 chips… there’s a bit of – maybe – interesting theory here: http://milkcrate.com.au/_other/sea-moss/   Electronoize Playshop: 4093 Oscillator www.fluxmonkey.com Last week we built our first oscillators, based on the 40106 chip. Hopefully you were able to get several oscillators working, mixed some of the outputs together, and maybe even connected 2 oscillators together   – http://www.fluxmonkey.com/electronoize/4093_Oscillator.htm                    –  http://ryanjordan.nnnnn.org.uk/doku.php?id=derelict_electronics

THEREMINS / BODY THEREMINS Leon theremin. Russia. 1890-1990. capture sound waves. Magnetic field. Contemporary D.I.Y Theremins: Andrey Smirnov – theremin sensors workshop (selected demonstrations of Theremin sensors and laser bugging.) Retrieved 2009-09-11. http://asmir.theremin.ru/tsensors.htm Moogs: http://www.moogmusic.com/history.php?cat_id=2

MODULAR SYNTH deadmaus  http://www.youtube.com/watch?v=KhKw0pxw8Dg befaco http://www.befaco.org/es   more http://www.modularsynth.com/





electronic games – human interaction – video device of 2 or 3 dimensional images – virtual reality – computer simulation – beginings 1960’s – videogames and interactive art – digital games – art game – softwares – personal use – Museum of Moving Image exposes videogames – extesnion of moving image media like cinema or tv – Eric Zimmerman defines videogames as cinematographic envy – ludic games – laws and rules – interaction and conducts – technology – simulation – real time graphics – installation and interactive art – new media – future lab – ars electronica – mit – interval research (palo alto, silicon valley, california, usa) – visual abstraction – photorealism – new interfaces – multisensorial – touch sensible system Nintendo DS with the movement sensor Sisais Playstation 3 – digital interfaces – interactive media – media objects – digital entertainment softwares – games, toy, tools, creatition device – play, draw or build 3D simulations – musical compostion softwares – creative game – interactivity – multi-players interactivity (interactive installation 1 user) – multiple players – to manipulate games use game controllers : joysticks, keyboards, gamepads, mouses – feedback via haptic peripherals, vibration or force feedbacks – IBM – harun farocki http://angelsbarcelona.com/en/artists/harun-farocki/exhibitions/serious-games/24  vj yourself  http://vjyourself.com/   playware laboral centro de arte http://www.laboralcentrodearte.org/es/exposiciones/playware


The last release of Bjork album Biophilia and produced by Scott Snibe was promoting the use of app for music. Now this edition of mutek.es in Barcelona, a group of artists, producers and technicians will keep altogether an evening of conference, videos and demos on how to use mobile technology for music. From app, controllers, android, moog and korg, wi-fi and other uses, the most cutting edge experience in music will take place last Saturday of the festival.
– Reactable mobile http://www.reactable.com/products/mobile/
– Draft Lorenz & Thr3hold 87% No electricity for electronics
– Scott Snibe http://vimeo.com/29256409
– Mar Canet & Varvara Guljajeva http://vimeo.com/35697405
– May Roosvelt http://www.youtube.com/watch?v=0ZPVjKL553o              
– Reactable mobile http://www.reactable.com/products/mobile/    Reactable mobile brings the power of the award winning Reactable synthesizer to your mobile device. Taking full advantage of the multi-touch technology, the playful and intuitive interaction of the Reactable comes to your iOS or Android device. Exploring the revolutionary Reactable concepts has never been easier than this. Reactable was created at 2005. In 2007, it collaborated with Bjork and in 2009 was awarded at A.E. Ars Electronica. With Martin Kautenberg and Gunter “[…] a quality product for people serious with their music making.” — Chris O’Shea

– Draft Lorenz http://www.lastfm.es/music/Draft+Lorenz
“About the direct creation with app for composition or the use of commercial mobile app, I usually prefer app for iphone / ipad for live performance. Also, the Thr3hold project is based on the direct transmission of AV performances to Smartphone.
– Thr3hold http://www.thr3hold.com/
Thr3hold develops 87%-no electricity for electronics-an idea that arises from the approach of an audiovisual stage (musician & visual artists) beyond the necessity to avoid and carry out this infrastructure: sound equipment, video equipment, projector screens … since it does not need any power source (only battery for WIFI router), which allows us to de-contextualize and even lead to anywhere. An electronic unplugged. So, anyone with a WiFi device (phone, tablet …) and a headset can enjoy a great visual experience . This Thr3hold project works with in a set by Draftz Lorenz, a 3D anaglyph session between ambient and IDM music.
– Scott Snibe http://vimeo.com/29256409 
Scott Snibbe is Biophilia’s executive producer, but not the usual studio knob-twiddling type. The award-winning interactive artist, who’s produced music apps like Bubble Harp and OscilloScoop and worked with art galleries, the Beijing Olympics and James Cameron in the past, spent 14 months working with Bjork, Apple and various app designers.” Jason Treuen, The Vine, August, 2011.
– Mar Canet & Varvara Guljajeva http://vimeo.com/35697405
“6-TouchOSC”: 6-touch-oscillator is a sonic iPhone application that allows creative engagement and experience by manipulation of 6 oscillators. One is able to control the frequency and volume of each oscillator independently from other ones. Hence 6-touch-oscillator is as well an instrument that can be applied for jamming, creative and social purposes. The project has been developing in Openframeworks for iphone and using contributed addon ofMaxim by micknoise (github.com/micknoise/). Credits: Mar Canet – mcanet.info and Varvara Guljajeva – varvarag.info (2012)

TOOLS / STUDIOS TO BE CONSIDERED  http://developer.apple.com/iphone/program   http://www.android.es/acerca-de#axzz1jcg6IuNl   http://www.billaboop.com/en/                                                                   http://rjdj.me/                                                                                                             http://touch-able.com/Site/touchable.html   http://www.moogmusic.com/products/apps/animoog   http://www.korg.com/ims20

We have also found the ableton app.  launch at MUTEK workshop with deadbeat and ableton live, it also happened in alpha-ville festival london with jennifer cardini Ableton live & TouchOSC for android www.youtube.com Ableton Live 8.1.1, Pure Data, and TouchOSC for the Android all working together to make an awesome MIDI Remote for recording and live performance! This video…


OPEN SOURCE The Open Source Initiative (OSI) is an organization dedicated to promoting open-source software. The organization was founded in February 1998, by Bruce Perens and Eric S. Raymond, prompted by Netscape Communications Corporation publishing the source code for its flagship Netscape Communicator product. Later, in August 1998 the organization added a board of directors. Raymond was president from its founding until February 2005. In May 2012 the new board elected Simon Phipps as president. Although born from the same history of Unix, Internet free software, and the hacker culture as the free software movement launched by Richard Stallman and his Free Software Foundation, the Open Source Initiative was formed and chose the term open source, in Michael Tiemann’s words, to “dump the moralizing and confrontational attitude that had been associated with ‘free software’ in the past and sell the idea strictly on the same pragmatic, business-case grounds that had motivated Netscape.” Stallman counter-charges that OSI’s pragmatic focus on a model for software development and marketing ignores what he considers to be the central “ethical imperative” and the focus on “freedom” that underlies free software, as he defines it, and blurs the distinction with semi-free or wholly proprietary software. To Stallman, the important, fundamental difference is philosophical. Nevertheless, he describes his free software movement and the Open Source Initiative as separate camps within the same free-software community. According to Stallman, “We disagree with the open source camp on the basic goals and values, but their views and ours lead in many cases to the same practical behaviour—such as developing free software. As a result, people from the free software movement and the open source camp often work together on practical projects such as software development.” Richard Stallman summarised the difference in a slogan: “Think free as in free speech, not free beer.” Simona Levi Simona Levi is an Italian multidisciplinary artist and activist based in BarcelonaSpain, since 1990. She is a prominent activist in European social movements that support the free circulation of knowledge, and has actively participated in movements in defense of theright to housing and the use of public space. In the past few years she has focused on the issues of free culturee-democracy and the strategic use of digital tools for collective organisation, communication and action. Free Culture Forum http://fcforum.net/es

tags: copyrights sustainable Echonomical Development: Crowfunding – Goteo – Verkami

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